engines such as Unreal Engine and Unity were far less accessible to hobbyists back then as they are now. "When I found out about the 'moddability' of Mafia, I reckoned this would be a good place for me to attempt making my own virtual Titanic. ![]() Sure, there were Ship Simulators and Adventure Out of Time, but they all had their limitations in one way or another. ![]() ![]() "Back in 2006 just before this mod started, there weren't any Titanic games out there that allowed you to freely roam around the ship. "It is no coincidence that my profession is of a very similar subject the mod is about, since both have grown out of a nerd-like interest I have for Titanic and large ocean liners in general," Bongaarts told me. Robin Bongaarts, the mod's lead developer (and maritime engineer from the Netherlands), told me he began work on the project in September 2006. Work on the mod has been ongoing for some time - and I really do mean some time.
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